/[suikacvs]/test/html-whatpm/excanvas.js
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Contents of /test/html-whatpm/excanvas.js

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Revision 1.1 - (show annotations) (download) (as text)
Sun May 27 10:00:48 2007 UTC (16 years, 11 months ago) by wakaba
Branch: MAIN
CVS Tags: HEAD
File MIME type: application/javascript
++ ChangeLog	27 May 2007 10:00:30 -0000
	* excanvas.js: New (from <http://sourceforge.net/project/showfiles.php?group_id=163391&package_id=184688&release_id=505959>).

	* table.cgi: Remove |$table->{caption}->{element}|
	for table with caption processed correctly.
	Support for WinIE via ExplorerCanvas; note that
	it does not draw path with fill and stroke correctly (stroke
	is hidden?).

2007-05-27  Wakaba  <wakaba@suika.fam.cx>

1 // Copyright 2006 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15
16 // Known Issues:
17 //
18 // * Patterns are not implemented.
19 // * Radial gradient are not implemented. The VML version of these look very
20 // different from the canvas one.
21 // * Clipping paths are not implemented.
22 // * Coordsize. The width and height attribute have higher priority than the
23 // width and height style values which isn't correct.
24 // * Painting mode isn't implemented.
25 // * Canvas width/height should is using content-box by default. IE in
26 // Quirks mode will draw the canvas using border-box. Either change your
27 // doctype to HTML5
28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29 // or use Box Sizing Behavior from WebFX
30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31 // * Optimize. There is always room for speed improvements.
32
33 // only add this code if we do not already have a canvas implementation
34 if (!window.CanvasRenderingContext2D) {
35
36 (function () {
37
38 // alias some functions to make (compiled) code shorter
39 var m = Math;
40 var mr = m.round;
41 var ms = m.sin;
42 var mc = m.cos;
43
44 // this is used for sub pixel precision
45 var Z = 10;
46 var Z2 = Z / 2;
47
48 var G_vmlCanvasManager_ = {
49 init: function (opt_doc) {
50 var doc = opt_doc || document;
51 if (/MSIE/.test(navigator.userAgent) && !window.opera) {
52 var self = this;
53 doc.attachEvent("onreadystatechange", function () {
54 self.init_(doc);
55 });
56 }
57 },
58
59 init_: function (doc) {
60 if (doc.readyState == "complete") {
61 // create xmlns
62 if (!doc.namespaces["g_vml_"]) {
63 doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
64 }
65
66 // setup default css
67 var ss = doc.createStyleSheet();
68 ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
69 // default size is 300x150 in Gecko and Opera
70 "text-align:left;width:300px;height:150px}" +
71 "g_vml_\\:*{behavior:url(#default#VML)}";
72
73 // find all canvas elements
74 var els = doc.getElementsByTagName("canvas");
75 for (var i = 0; i < els.length; i++) {
76 if (!els[i].getContext) {
77 this.initElement(els[i]);
78 }
79 }
80 }
81 },
82
83 fixElement_: function (el) {
84 // in IE before version 5.5 we would need to add HTML: to the tag name
85 // but we do not care about IE before version 6
86 var outerHTML = el.outerHTML;
87
88 var newEl = el.ownerDocument.createElement(outerHTML);
89 // if the tag is still open IE has created the children as siblings and
90 // it has also created a tag with the name "/FOO"
91 if (outerHTML.slice(-2) != "/>") {
92 var tagName = "/" + el.tagName;
93 var ns;
94 // remove content
95 while ((ns = el.nextSibling) && ns.tagName != tagName) {
96 ns.removeNode();
97 }
98 // remove the incorrect closing tag
99 if (ns) {
100 ns.removeNode();
101 }
102 }
103 el.parentNode.replaceChild(newEl, el);
104 return newEl;
105 },
106
107 /**
108 * Public initializes a canvas element so that it can be used as canvas
109 * element from now on. This is called automatically before the page is
110 * loaded but if you are creating elements using createElement you need to
111 * make sure this is called on the element.
112 * @param {HTMLElement} el The canvas element to initialize.
113 * @return {HTMLElement} the element that was created.
114 */
115 initElement: function (el) {
116 el = this.fixElement_(el);
117 el.getContext = function () {
118 if (this.context_) {
119 return this.context_;
120 }
121 return this.context_ = new CanvasRenderingContext2D_(this);
122 };
123
124 // do not use inline function because that will leak memory
125 el.attachEvent('onpropertychange', onPropertyChange);
126 el.attachEvent('onresize', onResize);
127
128 var attrs = el.attributes;
129 if (attrs.width && attrs.width.specified) {
130 // TODO: use runtimeStyle and coordsize
131 // el.getContext().setWidth_(attrs.width.nodeValue);
132 el.style.width = attrs.width.nodeValue + "px";
133 } else {
134 el.width = el.clientWidth;
135 }
136 if (attrs.height && attrs.height.specified) {
137 // TODO: use runtimeStyle and coordsize
138 // el.getContext().setHeight_(attrs.height.nodeValue);
139 el.style.height = attrs.height.nodeValue + "px";
140 } else {
141 el.height = el.clientHeight;
142 }
143 //el.getContext().setCoordsize_()
144 return el;
145 }
146 };
147
148 function onPropertyChange(e) {
149 var el = e.srcElement;
150
151 switch (e.propertyName) {
152 case 'width':
153 el.style.width = el.attributes.width.nodeValue + "px";
154 el.getContext().clearRect();
155 break;
156 case 'height':
157 el.style.height = el.attributes.height.nodeValue + "px";
158 el.getContext().clearRect();
159 break;
160 }
161 }
162
163 function onResize(e) {
164 var el = e.srcElement;
165 if (el.firstChild) {
166 el.firstChild.style.width = el.clientWidth + 'px';
167 el.firstChild.style.height = el.clientHeight + 'px';
168 }
169 }
170
171 G_vmlCanvasManager_.init();
172
173 // precompute "00" to "FF"
174 var dec2hex = [];
175 for (var i = 0; i < 16; i++) {
176 for (var j = 0; j < 16; j++) {
177 dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
178 }
179 }
180
181 function createMatrixIdentity() {
182 return [
183 [1, 0, 0],
184 [0, 1, 0],
185 [0, 0, 1]
186 ];
187 }
188
189 function matrixMultiply(m1, m2) {
190 var result = createMatrixIdentity();
191
192 for (var x = 0; x < 3; x++) {
193 for (var y = 0; y < 3; y++) {
194 var sum = 0;
195
196 for (var z = 0; z < 3; z++) {
197 sum += m1[x][z] * m2[z][y];
198 }
199
200 result[x][y] = sum;
201 }
202 }
203 return result;
204 }
205
206 function copyState(o1, o2) {
207 o2.fillStyle = o1.fillStyle;
208 o2.lineCap = o1.lineCap;
209 o2.lineJoin = o1.lineJoin;
210 o2.lineWidth = o1.lineWidth;
211 o2.miterLimit = o1.miterLimit;
212 o2.shadowBlur = o1.shadowBlur;
213 o2.shadowColor = o1.shadowColor;
214 o2.shadowOffsetX = o1.shadowOffsetX;
215 o2.shadowOffsetY = o1.shadowOffsetY;
216 o2.strokeStyle = o1.strokeStyle;
217 o2.arcScaleX_ = o1.arcScaleX_;
218 o2.arcScaleY_ = o1.arcScaleY_;
219 }
220
221 function processStyle(styleString) {
222 var str, alpha = 1;
223
224 styleString = String(styleString);
225 if (styleString.substring(0, 3) == "rgb") {
226 var start = styleString.indexOf("(", 3);
227 var end = styleString.indexOf(")", start + 1);
228 var guts = styleString.substring(start + 1, end).split(",");
229
230 str = "#";
231 for (var i = 0; i < 3; i++) {
232 str += dec2hex[Number(guts[i])];
233 }
234
235 if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
236 alpha = guts[3];
237 }
238 } else {
239 str = styleString;
240 }
241
242 return [str, alpha];
243 }
244
245 function processLineCap(lineCap) {
246 switch (lineCap) {
247 case "butt":
248 return "flat";
249 case "round":
250 return "round";
251 case "square":
252 default:
253 return "square";
254 }
255 }
256
257 /**
258 * This class implements CanvasRenderingContext2D interface as described by
259 * the WHATWG.
260 * @param {HTMLElement} surfaceElement The element that the 2D context should
261 * be associated with
262 */
263 function CanvasRenderingContext2D_(surfaceElement) {
264 this.m_ = createMatrixIdentity();
265
266 this.mStack_ = [];
267 this.aStack_ = [];
268 this.currentPath_ = [];
269
270 // Canvas context properties
271 this.strokeStyle = "#000";
272 this.fillStyle = "#000";
273
274 this.lineWidth = 1;
275 this.lineJoin = "miter";
276 this.lineCap = "butt";
277 this.miterLimit = Z * 1;
278 this.globalAlpha = 1;
279 this.canvas = surfaceElement;
280
281 var el = surfaceElement.ownerDocument.createElement('div');
282 el.style.width = surfaceElement.clientWidth + 'px';
283 el.style.height = surfaceElement.clientHeight + 'px';
284 el.style.overflow = 'hidden';
285 el.style.position = 'absolute';
286 surfaceElement.appendChild(el);
287
288 this.element_ = el;
289 this.arcScaleX_ = 1;
290 this.arcScaleY_ = 1;
291 };
292
293 var contextPrototype = CanvasRenderingContext2D_.prototype;
294 contextPrototype.clearRect = function() {
295 this.element_.innerHTML = "";
296 this.currentPath_ = [];
297 };
298
299 contextPrototype.beginPath = function() {
300 // TODO: Branch current matrix so that save/restore has no effect
301 // as per safari docs.
302
303 this.currentPath_ = [];
304 };
305
306 contextPrototype.moveTo = function(aX, aY) {
307 this.currentPath_.push({type: "moveTo", x: aX, y: aY});
308 this.currentX_ = aX;
309 this.currentY_ = aY;
310 };
311
312 contextPrototype.lineTo = function(aX, aY) {
313 this.currentPath_.push({type: "lineTo", x: aX, y: aY});
314 this.currentX_ = aX;
315 this.currentY_ = aY;
316 };
317
318 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
319 aCP2x, aCP2y,
320 aX, aY) {
321 this.currentPath_.push({type: "bezierCurveTo",
322 cp1x: aCP1x,
323 cp1y: aCP1y,
324 cp2x: aCP2x,
325 cp2y: aCP2y,
326 x: aX,
327 y: aY});
328 this.currentX_ = aX;
329 this.currentY_ = aY;
330 };
331
332 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
333 // the following is lifted almost directly from
334 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
335 var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
336 var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
337 var cp2x = cp1x + (aX - this.currentX_) / 3.0;
338 var cp2y = cp1y + (aY - this.currentY_) / 3.0;
339 this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
340 };
341
342 contextPrototype.arc = function(aX, aY, aRadius,
343 aStartAngle, aEndAngle, aClockwise) {
344 aRadius *= Z;
345 var arcType = aClockwise ? "at" : "wa";
346
347 var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
348 var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
349
350 var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
351 var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
352
353 // IE won't render arches drawn counter clockwise if xStart == xEnd.
354 if (xStart == xEnd && !aClockwise) {
355 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
356 // that can be represented in binary
357 }
358
359 this.currentPath_.push({type: arcType,
360 x: aX,
361 y: aY,
362 radius: aRadius,
363 xStart: xStart,
364 yStart: yStart,
365 xEnd: xEnd,
366 yEnd: yEnd});
367
368 };
369
370 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
371 this.moveTo(aX, aY);
372 this.lineTo(aX + aWidth, aY);
373 this.lineTo(aX + aWidth, aY + aHeight);
374 this.lineTo(aX, aY + aHeight);
375 this.closePath();
376 };
377
378 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
379 // Will destroy any existing path (same as FF behaviour)
380 this.beginPath();
381 this.moveTo(aX, aY);
382 this.lineTo(aX + aWidth, aY);
383 this.lineTo(aX + aWidth, aY + aHeight);
384 this.lineTo(aX, aY + aHeight);
385 this.closePath();
386 this.stroke();
387 };
388
389 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
390 // Will destroy any existing path (same as FF behaviour)
391 this.beginPath();
392 this.moveTo(aX, aY);
393 this.lineTo(aX + aWidth, aY);
394 this.lineTo(aX + aWidth, aY + aHeight);
395 this.lineTo(aX, aY + aHeight);
396 this.closePath();
397 this.fill();
398 };
399
400 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
401 var gradient = new CanvasGradient_("gradient");
402 return gradient;
403 };
404
405 contextPrototype.createRadialGradient = function(aX0, aY0,
406 aR0, aX1,
407 aY1, aR1) {
408 var gradient = new CanvasGradient_("gradientradial");
409 gradient.radius1_ = aR0;
410 gradient.radius2_ = aR1;
411 gradient.focus_.x = aX0;
412 gradient.focus_.y = aY0;
413 return gradient;
414 };
415
416 contextPrototype.drawImage = function (image, var_args) {
417 var dx, dy, dw, dh, sx, sy, sw, sh;
418
419 // to find the original width we overide the width and height
420 var oldRuntimeWidth = image.runtimeStyle.width;
421 var oldRuntimeHeight = image.runtimeStyle.height;
422 image.runtimeStyle.width = 'auto';
423 image.runtimeStyle.height = 'auto';
424
425 // get the original size
426 var w = image.width;
427 var h = image.height;
428
429 // and remove overides
430 image.runtimeStyle.width = oldRuntimeWidth;
431 image.runtimeStyle.height = oldRuntimeHeight;
432
433 if (arguments.length == 3) {
434 dx = arguments[1];
435 dy = arguments[2];
436 sx = sy = 0;
437 sw = dw = w;
438 sh = dh = h;
439 } else if (arguments.length == 5) {
440 dx = arguments[1];
441 dy = arguments[2];
442 dw = arguments[3];
443 dh = arguments[4];
444 sx = sy = 0;
445 sw = w;
446 sh = h;
447 } else if (arguments.length == 9) {
448 sx = arguments[1];
449 sy = arguments[2];
450 sw = arguments[3];
451 sh = arguments[4];
452 dx = arguments[5];
453 dy = arguments[6];
454 dw = arguments[7];
455 dh = arguments[8];
456 } else {
457 throw "Invalid number of arguments";
458 }
459
460 var d = this.getCoords_(dx, dy);
461
462 var w2 = sw / 2;
463 var h2 = sh / 2;
464
465 var vmlStr = [];
466
467 var W = 10;
468 var H = 10;
469
470 // For some reason that I've now forgotten, using divs didn't work
471 vmlStr.push(' <g_vml_:group',
472 ' coordsize="', Z * W, ',', Z * H, '"',
473 ' coordorigin="0,0"' ,
474 ' style="width:', W, ';height:', H, ';position:absolute;');
475
476 // If filters are necessary (rotation exists), create them
477 // filters are bog-slow, so only create them if abbsolutely necessary
478 // The following check doesn't account for skews (which don't exist
479 // in the canvas spec (yet) anyway.
480
481 if (this.m_[0][0] != 1 || this.m_[0][1]) {
482 var filter = [];
483
484 // Note the 12/21 reversal
485 filter.push("M11='", this.m_[0][0], "',",
486 "M12='", this.m_[1][0], "',",
487 "M21='", this.m_[0][1], "',",
488 "M22='", this.m_[1][1], "',",
489 "Dx='", mr(d.x / Z), "',",
490 "Dy='", mr(d.y / Z), "'");
491
492 // Bounding box calculation (need to minimize displayed area so that
493 // filters don't waste time on unused pixels.
494 var max = d;
495 var c2 = this.getCoords_(dx + dw, dy);
496 var c3 = this.getCoords_(dx, dy + dh);
497 var c4 = this.getCoords_(dx + dw, dy + dh);
498
499 max.x = Math.max(max.x, c2.x, c3.x, c4.x);
500 max.y = Math.max(max.y, c2.y, c3.y, c4.y);
501
502 vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
503 "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
504 filter.join(""), ", sizingmethod='clip');")
505 } else {
506 vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
507 }
508
509 vmlStr.push(' ">' ,
510 '<g_vml_:image src="', image.src, '"',
511 ' style="width:', Z * dw, ';',
512 ' height:', Z * dh, ';"',
513 ' cropleft="', sx / w, '"',
514 ' croptop="', sy / h, '"',
515 ' cropright="', (w - sx - sw) / w, '"',
516 ' cropbottom="', (h - sy - sh) / h, '"',
517 ' />',
518 '</g_vml_:group>');
519
520 this.element_.insertAdjacentHTML("BeforeEnd",
521 vmlStr.join(""));
522 };
523
524 contextPrototype.stroke = function(aFill) {
525 var lineStr = [];
526 var lineOpen = false;
527 var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
528 var color = a[0];
529 var opacity = a[1] * this.globalAlpha;
530
531 var W = 10;
532 var H = 10;
533
534 lineStr.push('<g_vml_:shape',
535 ' fillcolor="', color, '"',
536 ' filled="', Boolean(aFill), '"',
537 ' style="position:absolute;width:', W, ';height:', H, ';"',
538 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
539 ' stroked="', !aFill, '"',
540 ' strokeweight="', this.lineWidth, '"',
541 ' strokecolor="', color, '"',
542 ' path="');
543
544 var newSeq = false;
545 var min = {x: null, y: null};
546 var max = {x: null, y: null};
547
548 for (var i = 0; i < this.currentPath_.length; i++) {
549 var p = this.currentPath_[i];
550
551 if (p.type == "moveTo") {
552 lineStr.push(" m ");
553 var c = this.getCoords_(p.x, p.y);
554 lineStr.push(mr(c.x), ",", mr(c.y));
555 } else if (p.type == "lineTo") {
556 lineStr.push(" l ");
557 var c = this.getCoords_(p.x, p.y);
558 lineStr.push(mr(c.x), ",", mr(c.y));
559 } else if (p.type == "close") {
560 lineStr.push(" x ");
561 } else if (p.type == "bezierCurveTo") {
562 lineStr.push(" c ");
563 var c = this.getCoords_(p.x, p.y);
564 var c1 = this.getCoords_(p.cp1x, p.cp1y);
565 var c2 = this.getCoords_(p.cp2x, p.cp2y);
566 lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
567 mr(c2.x), ",", mr(c2.y), ",",
568 mr(c.x), ",", mr(c.y));
569 } else if (p.type == "at" || p.type == "wa") {
570 lineStr.push(" ", p.type, " ");
571 var c = this.getCoords_(p.x, p.y);
572 var cStart = this.getCoords_(p.xStart, p.yStart);
573 var cEnd = this.getCoords_(p.xEnd, p.yEnd);
574
575 lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
576 mr(c.y - this.arcScaleY_ * p.radius), " ",
577 mr(c.x + this.arcScaleX_ * p.radius), ",",
578 mr(c.y + this.arcScaleY_ * p.radius), " ",
579 mr(cStart.x), ",", mr(cStart.y), " ",
580 mr(cEnd.x), ",", mr(cEnd.y));
581 }
582
583
584 // TODO: Following is broken for curves due to
585 // move to proper paths.
586
587 // Figure out dimensions so we can do gradient fills
588 // properly
589 if(c) {
590 if (min.x == null || c.x < min.x) {
591 min.x = c.x;
592 }
593 if (max.x == null || c.x > max.x) {
594 max.x = c.x;
595 }
596 if (min.y == null || c.y < min.y) {
597 min.y = c.y;
598 }
599 if (max.y == null || c.y > max.y) {
600 max.y = c.y;
601 }
602 }
603 }
604 lineStr.push(' ">');
605
606 if (typeof this.fillStyle == "object") {
607 var focus = {x: "50%", y: "50%"};
608 var width = (max.x - min.x);
609 var height = (max.y - min.y);
610 var dimension = (width > height) ? width : height;
611
612 focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
613 focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
614
615 var colors = [];
616
617 // inside radius (%)
618 if (this.fillStyle.type_ == "gradientradial") {
619 var inside = (this.fillStyle.radius1_ / dimension * 100);
620
621 // percentage that outside radius exceeds inside radius
622 var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
623 } else {
624 var inside = 0;
625 var expansion = 100;
626 }
627
628 var insidecolor = {offset: null, color: null};
629 var outsidecolor = {offset: null, color: null};
630
631 // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
632 // won't interpret it correctly
633 this.fillStyle.colors_.sort(function (cs1, cs2) {
634 return cs1.offset - cs2.offset;
635 });
636
637 for (var i = 0; i < this.fillStyle.colors_.length; i++) {
638 var fs = this.fillStyle.colors_[i];
639
640 colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
641
642 if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
643 insidecolor.offset = fs.offset;
644 insidecolor.color = fs.color;
645 }
646
647 if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
648 outsidecolor.offset = fs.offset;
649 outsidecolor.color = fs.color;
650 }
651 }
652 colors.pop();
653
654 lineStr.push('<g_vml_:fill',
655 ' color="', outsidecolor.color, '"',
656 ' color2="', insidecolor.color, '"',
657 ' type="', this.fillStyle.type_, '"',
658 ' focusposition="', focus.x, ', ', focus.y, '"',
659 ' colors="', colors.join(""), '"',
660 ' opacity="', opacity, '" />');
661 } else if (aFill) {
662 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
663 } else {
664 lineStr.push(
665 '<g_vml_:stroke',
666 ' opacity="', opacity,'"',
667 ' joinstyle="', this.lineJoin, '"',
668 ' miterlimit="', this.miterLimit, '"',
669 ' endcap="', processLineCap(this.lineCap) ,'"',
670 ' weight="', this.lineWidth, 'px"',
671 ' color="', color,'" />'
672 );
673 }
674
675 lineStr.push("</g_vml_:shape>");
676
677 this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
678
679 this.currentPath_ = [];
680 };
681
682 contextPrototype.fill = function() {
683 this.stroke(true);
684 }
685
686 contextPrototype.closePath = function() {
687 this.currentPath_.push({type: "close"});
688 };
689
690 /**
691 * @private
692 */
693 contextPrototype.getCoords_ = function(aX, aY) {
694 return {
695 x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
696 y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
697 }
698 };
699
700 contextPrototype.save = function() {
701 var o = {};
702 copyState(this, o);
703 this.aStack_.push(o);
704 this.mStack_.push(this.m_);
705 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
706 };
707
708 contextPrototype.restore = function() {
709 copyState(this.aStack_.pop(), this);
710 this.m_ = this.mStack_.pop();
711 };
712
713 contextPrototype.translate = function(aX, aY) {
714 var m1 = [
715 [1, 0, 0],
716 [0, 1, 0],
717 [aX, aY, 1]
718 ];
719
720 this.m_ = matrixMultiply(m1, this.m_);
721 };
722
723 contextPrototype.rotate = function(aRot) {
724 var c = mc(aRot);
725 var s = ms(aRot);
726
727 var m1 = [
728 [c, s, 0],
729 [-s, c, 0],
730 [0, 0, 1]
731 ];
732
733 this.m_ = matrixMultiply(m1, this.m_);
734 };
735
736 contextPrototype.scale = function(aX, aY) {
737 this.arcScaleX_ *= aX;
738 this.arcScaleY_ *= aY;
739 var m1 = [
740 [aX, 0, 0],
741 [0, aY, 0],
742 [0, 0, 1]
743 ];
744
745 this.m_ = matrixMultiply(m1, this.m_);
746 };
747
748 /******** STUBS ********/
749 contextPrototype.clip = function() {
750 // TODO: Implement
751 };
752
753 contextPrototype.arcTo = function() {
754 // TODO: Implement
755 };
756
757 contextPrototype.createPattern = function() {
758 return new CanvasPattern_;
759 };
760
761 // Gradient / Pattern Stubs
762 function CanvasGradient_(aType) {
763 this.type_ = aType;
764 this.radius1_ = 0;
765 this.radius2_ = 0;
766 this.colors_ = [];
767 this.focus_ = {x: 0, y: 0};
768 }
769
770 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
771 aColor = processStyle(aColor);
772 this.colors_.push({offset: 1-aOffset, color: aColor});
773 };
774
775 function CanvasPattern_() {}
776
777 // set up externs
778 G_vmlCanvasManager = G_vmlCanvasManager_;
779 CanvasRenderingContext2D = CanvasRenderingContext2D_;
780 CanvasGradient = CanvasGradient_;
781 CanvasPattern = CanvasPattern_;
782
783 })();
784
785 } // if

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