/[suikacvs]/test/html-whatpm/excanvas.js
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Contents of /test/html-whatpm/excanvas.js

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Revision 1.1 - (hide annotations) (download) (as text)
Sun May 27 10:00:48 2007 UTC (16 years, 11 months ago) by wakaba
Branch: MAIN
CVS Tags: HEAD
File MIME type: application/javascript
++ ChangeLog	27 May 2007 10:00:30 -0000
	* excanvas.js: New (from <http://sourceforge.net/project/showfiles.php?group_id=163391&package_id=184688&release_id=505959>).

	* table.cgi: Remove |$table->{caption}->{element}|
	for table with caption processed correctly.
	Support for WinIE via ExplorerCanvas; note that
	it does not draw path with fill and stroke correctly (stroke
	is hidden?).

2007-05-27  Wakaba  <wakaba@suika.fam.cx>

1 wakaba 1.1 // Copyright 2006 Google Inc.
2     //
3     // Licensed under the Apache License, Version 2.0 (the "License");
4     // you may not use this file except in compliance with the License.
5     // You may obtain a copy of the License at
6     //
7     // http://www.apache.org/licenses/LICENSE-2.0
8     //
9     // Unless required by applicable law or agreed to in writing, software
10     // distributed under the License is distributed on an "AS IS" BASIS,
11     // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12     // See the License for the specific language governing permissions and
13     // limitations under the License.
14    
15    
16     // Known Issues:
17     //
18     // * Patterns are not implemented.
19     // * Radial gradient are not implemented. The VML version of these look very
20     // different from the canvas one.
21     // * Clipping paths are not implemented.
22     // * Coordsize. The width and height attribute have higher priority than the
23     // width and height style values which isn't correct.
24     // * Painting mode isn't implemented.
25     // * Canvas width/height should is using content-box by default. IE in
26     // Quirks mode will draw the canvas using border-box. Either change your
27     // doctype to HTML5
28     // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29     // or use Box Sizing Behavior from WebFX
30     // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31     // * Optimize. There is always room for speed improvements.
32    
33     // only add this code if we do not already have a canvas implementation
34     if (!window.CanvasRenderingContext2D) {
35    
36     (function () {
37    
38     // alias some functions to make (compiled) code shorter
39     var m = Math;
40     var mr = m.round;
41     var ms = m.sin;
42     var mc = m.cos;
43    
44     // this is used for sub pixel precision
45     var Z = 10;
46     var Z2 = Z / 2;
47    
48     var G_vmlCanvasManager_ = {
49     init: function (opt_doc) {
50     var doc = opt_doc || document;
51     if (/MSIE/.test(navigator.userAgent) && !window.opera) {
52     var self = this;
53     doc.attachEvent("onreadystatechange", function () {
54     self.init_(doc);
55     });
56     }
57     },
58    
59     init_: function (doc) {
60     if (doc.readyState == "complete") {
61     // create xmlns
62     if (!doc.namespaces["g_vml_"]) {
63     doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
64     }
65    
66     // setup default css
67     var ss = doc.createStyleSheet();
68     ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
69     // default size is 300x150 in Gecko and Opera
70     "text-align:left;width:300px;height:150px}" +
71     "g_vml_\\:*{behavior:url(#default#VML)}";
72    
73     // find all canvas elements
74     var els = doc.getElementsByTagName("canvas");
75     for (var i = 0; i < els.length; i++) {
76     if (!els[i].getContext) {
77     this.initElement(els[i]);
78     }
79     }
80     }
81     },
82    
83     fixElement_: function (el) {
84     // in IE before version 5.5 we would need to add HTML: to the tag name
85     // but we do not care about IE before version 6
86     var outerHTML = el.outerHTML;
87    
88     var newEl = el.ownerDocument.createElement(outerHTML);
89     // if the tag is still open IE has created the children as siblings and
90     // it has also created a tag with the name "/FOO"
91     if (outerHTML.slice(-2) != "/>") {
92     var tagName = "/" + el.tagName;
93     var ns;
94     // remove content
95     while ((ns = el.nextSibling) && ns.tagName != tagName) {
96     ns.removeNode();
97     }
98     // remove the incorrect closing tag
99     if (ns) {
100     ns.removeNode();
101     }
102     }
103     el.parentNode.replaceChild(newEl, el);
104     return newEl;
105     },
106    
107     /**
108     * Public initializes a canvas element so that it can be used as canvas
109     * element from now on. This is called automatically before the page is
110     * loaded but if you are creating elements using createElement you need to
111     * make sure this is called on the element.
112     * @param {HTMLElement} el The canvas element to initialize.
113     * @return {HTMLElement} the element that was created.
114     */
115     initElement: function (el) {
116     el = this.fixElement_(el);
117     el.getContext = function () {
118     if (this.context_) {
119     return this.context_;
120     }
121     return this.context_ = new CanvasRenderingContext2D_(this);
122     };
123    
124     // do not use inline function because that will leak memory
125     el.attachEvent('onpropertychange', onPropertyChange);
126     el.attachEvent('onresize', onResize);
127    
128     var attrs = el.attributes;
129     if (attrs.width && attrs.width.specified) {
130     // TODO: use runtimeStyle and coordsize
131     // el.getContext().setWidth_(attrs.width.nodeValue);
132     el.style.width = attrs.width.nodeValue + "px";
133     } else {
134     el.width = el.clientWidth;
135     }
136     if (attrs.height && attrs.height.specified) {
137     // TODO: use runtimeStyle and coordsize
138     // el.getContext().setHeight_(attrs.height.nodeValue);
139     el.style.height = attrs.height.nodeValue + "px";
140     } else {
141     el.height = el.clientHeight;
142     }
143     //el.getContext().setCoordsize_()
144     return el;
145     }
146     };
147    
148     function onPropertyChange(e) {
149     var el = e.srcElement;
150    
151     switch (e.propertyName) {
152     case 'width':
153     el.style.width = el.attributes.width.nodeValue + "px";
154     el.getContext().clearRect();
155     break;
156     case 'height':
157     el.style.height = el.attributes.height.nodeValue + "px";
158     el.getContext().clearRect();
159     break;
160     }
161     }
162    
163     function onResize(e) {
164     var el = e.srcElement;
165     if (el.firstChild) {
166     el.firstChild.style.width = el.clientWidth + 'px';
167     el.firstChild.style.height = el.clientHeight + 'px';
168     }
169     }
170    
171     G_vmlCanvasManager_.init();
172    
173     // precompute "00" to "FF"
174     var dec2hex = [];
175     for (var i = 0; i < 16; i++) {
176     for (var j = 0; j < 16; j++) {
177     dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
178     }
179     }
180    
181     function createMatrixIdentity() {
182     return [
183     [1, 0, 0],
184     [0, 1, 0],
185     [0, 0, 1]
186     ];
187     }
188    
189     function matrixMultiply(m1, m2) {
190     var result = createMatrixIdentity();
191    
192     for (var x = 0; x < 3; x++) {
193     for (var y = 0; y < 3; y++) {
194     var sum = 0;
195    
196     for (var z = 0; z < 3; z++) {
197     sum += m1[x][z] * m2[z][y];
198     }
199    
200     result[x][y] = sum;
201     }
202     }
203     return result;
204     }
205    
206     function copyState(o1, o2) {
207     o2.fillStyle = o1.fillStyle;
208     o2.lineCap = o1.lineCap;
209     o2.lineJoin = o1.lineJoin;
210     o2.lineWidth = o1.lineWidth;
211     o2.miterLimit = o1.miterLimit;
212     o2.shadowBlur = o1.shadowBlur;
213     o2.shadowColor = o1.shadowColor;
214     o2.shadowOffsetX = o1.shadowOffsetX;
215     o2.shadowOffsetY = o1.shadowOffsetY;
216     o2.strokeStyle = o1.strokeStyle;
217     o2.arcScaleX_ = o1.arcScaleX_;
218     o2.arcScaleY_ = o1.arcScaleY_;
219     }
220    
221     function processStyle(styleString) {
222     var str, alpha = 1;
223    
224     styleString = String(styleString);
225     if (styleString.substring(0, 3) == "rgb") {
226     var start = styleString.indexOf("(", 3);
227     var end = styleString.indexOf(")", start + 1);
228     var guts = styleString.substring(start + 1, end).split(",");
229    
230     str = "#";
231     for (var i = 0; i < 3; i++) {
232     str += dec2hex[Number(guts[i])];
233     }
234    
235     if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
236     alpha = guts[3];
237     }
238     } else {
239     str = styleString;
240     }
241    
242     return [str, alpha];
243     }
244    
245     function processLineCap(lineCap) {
246     switch (lineCap) {
247     case "butt":
248     return "flat";
249     case "round":
250     return "round";
251     case "square":
252     default:
253     return "square";
254     }
255     }
256    
257     /**
258     * This class implements CanvasRenderingContext2D interface as described by
259     * the WHATWG.
260     * @param {HTMLElement} surfaceElement The element that the 2D context should
261     * be associated with
262     */
263     function CanvasRenderingContext2D_(surfaceElement) {
264     this.m_ = createMatrixIdentity();
265    
266     this.mStack_ = [];
267     this.aStack_ = [];
268     this.currentPath_ = [];
269    
270     // Canvas context properties
271     this.strokeStyle = "#000";
272     this.fillStyle = "#000";
273    
274     this.lineWidth = 1;
275     this.lineJoin = "miter";
276     this.lineCap = "butt";
277     this.miterLimit = Z * 1;
278     this.globalAlpha = 1;
279     this.canvas = surfaceElement;
280    
281     var el = surfaceElement.ownerDocument.createElement('div');
282     el.style.width = surfaceElement.clientWidth + 'px';
283     el.style.height = surfaceElement.clientHeight + 'px';
284     el.style.overflow = 'hidden';
285     el.style.position = 'absolute';
286     surfaceElement.appendChild(el);
287    
288     this.element_ = el;
289     this.arcScaleX_ = 1;
290     this.arcScaleY_ = 1;
291     };
292    
293     var contextPrototype = CanvasRenderingContext2D_.prototype;
294     contextPrototype.clearRect = function() {
295     this.element_.innerHTML = "";
296     this.currentPath_ = [];
297     };
298    
299     contextPrototype.beginPath = function() {
300     // TODO: Branch current matrix so that save/restore has no effect
301     // as per safari docs.
302    
303     this.currentPath_ = [];
304     };
305    
306     contextPrototype.moveTo = function(aX, aY) {
307     this.currentPath_.push({type: "moveTo", x: aX, y: aY});
308     this.currentX_ = aX;
309     this.currentY_ = aY;
310     };
311    
312     contextPrototype.lineTo = function(aX, aY) {
313     this.currentPath_.push({type: "lineTo", x: aX, y: aY});
314     this.currentX_ = aX;
315     this.currentY_ = aY;
316     };
317    
318     contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
319     aCP2x, aCP2y,
320     aX, aY) {
321     this.currentPath_.push({type: "bezierCurveTo",
322     cp1x: aCP1x,
323     cp1y: aCP1y,
324     cp2x: aCP2x,
325     cp2y: aCP2y,
326     x: aX,
327     y: aY});
328     this.currentX_ = aX;
329     this.currentY_ = aY;
330     };
331    
332     contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
333     // the following is lifted almost directly from
334     // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
335     var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
336     var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
337     var cp2x = cp1x + (aX - this.currentX_) / 3.0;
338     var cp2y = cp1y + (aY - this.currentY_) / 3.0;
339     this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
340     };
341    
342     contextPrototype.arc = function(aX, aY, aRadius,
343     aStartAngle, aEndAngle, aClockwise) {
344     aRadius *= Z;
345     var arcType = aClockwise ? "at" : "wa";
346    
347     var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
348     var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
349    
350     var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
351     var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
352    
353     // IE won't render arches drawn counter clockwise if xStart == xEnd.
354     if (xStart == xEnd && !aClockwise) {
355     xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
356     // that can be represented in binary
357     }
358    
359     this.currentPath_.push({type: arcType,
360     x: aX,
361     y: aY,
362     radius: aRadius,
363     xStart: xStart,
364     yStart: yStart,
365     xEnd: xEnd,
366     yEnd: yEnd});
367    
368     };
369    
370     contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
371     this.moveTo(aX, aY);
372     this.lineTo(aX + aWidth, aY);
373     this.lineTo(aX + aWidth, aY + aHeight);
374     this.lineTo(aX, aY + aHeight);
375     this.closePath();
376     };
377    
378     contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
379     // Will destroy any existing path (same as FF behaviour)
380     this.beginPath();
381     this.moveTo(aX, aY);
382     this.lineTo(aX + aWidth, aY);
383     this.lineTo(aX + aWidth, aY + aHeight);
384     this.lineTo(aX, aY + aHeight);
385     this.closePath();
386     this.stroke();
387     };
388    
389     contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
390     // Will destroy any existing path (same as FF behaviour)
391     this.beginPath();
392     this.moveTo(aX, aY);
393     this.lineTo(aX + aWidth, aY);
394     this.lineTo(aX + aWidth, aY + aHeight);
395     this.lineTo(aX, aY + aHeight);
396     this.closePath();
397     this.fill();
398     };
399    
400     contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
401     var gradient = new CanvasGradient_("gradient");
402     return gradient;
403     };
404    
405     contextPrototype.createRadialGradient = function(aX0, aY0,
406     aR0, aX1,
407     aY1, aR1) {
408     var gradient = new CanvasGradient_("gradientradial");
409     gradient.radius1_ = aR0;
410     gradient.radius2_ = aR1;
411     gradient.focus_.x = aX0;
412     gradient.focus_.y = aY0;
413     return gradient;
414     };
415    
416     contextPrototype.drawImage = function (image, var_args) {
417     var dx, dy, dw, dh, sx, sy, sw, sh;
418    
419     // to find the original width we overide the width and height
420     var oldRuntimeWidth = image.runtimeStyle.width;
421     var oldRuntimeHeight = image.runtimeStyle.height;
422     image.runtimeStyle.width = 'auto';
423     image.runtimeStyle.height = 'auto';
424    
425     // get the original size
426     var w = image.width;
427     var h = image.height;
428    
429     // and remove overides
430     image.runtimeStyle.width = oldRuntimeWidth;
431     image.runtimeStyle.height = oldRuntimeHeight;
432    
433     if (arguments.length == 3) {
434     dx = arguments[1];
435     dy = arguments[2];
436     sx = sy = 0;
437     sw = dw = w;
438     sh = dh = h;
439     } else if (arguments.length == 5) {
440     dx = arguments[1];
441     dy = arguments[2];
442     dw = arguments[3];
443     dh = arguments[4];
444     sx = sy = 0;
445     sw = w;
446     sh = h;
447     } else if (arguments.length == 9) {
448     sx = arguments[1];
449     sy = arguments[2];
450     sw = arguments[3];
451     sh = arguments[4];
452     dx = arguments[5];
453     dy = arguments[6];
454     dw = arguments[7];
455     dh = arguments[8];
456     } else {
457     throw "Invalid number of arguments";
458     }
459    
460     var d = this.getCoords_(dx, dy);
461    
462     var w2 = sw / 2;
463     var h2 = sh / 2;
464    
465     var vmlStr = [];
466    
467     var W = 10;
468     var H = 10;
469    
470     // For some reason that I've now forgotten, using divs didn't work
471     vmlStr.push(' <g_vml_:group',
472     ' coordsize="', Z * W, ',', Z * H, '"',
473     ' coordorigin="0,0"' ,
474     ' style="width:', W, ';height:', H, ';position:absolute;');
475    
476     // If filters are necessary (rotation exists), create them
477     // filters are bog-slow, so only create them if abbsolutely necessary
478     // The following check doesn't account for skews (which don't exist
479     // in the canvas spec (yet) anyway.
480    
481     if (this.m_[0][0] != 1 || this.m_[0][1]) {
482     var filter = [];
483    
484     // Note the 12/21 reversal
485     filter.push("M11='", this.m_[0][0], "',",
486     "M12='", this.m_[1][0], "',",
487     "M21='", this.m_[0][1], "',",
488     "M22='", this.m_[1][1], "',",
489     "Dx='", mr(d.x / Z), "',",
490     "Dy='", mr(d.y / Z), "'");
491    
492     // Bounding box calculation (need to minimize displayed area so that
493     // filters don't waste time on unused pixels.
494     var max = d;
495     var c2 = this.getCoords_(dx + dw, dy);
496     var c3 = this.getCoords_(dx, dy + dh);
497     var c4 = this.getCoords_(dx + dw, dy + dh);
498    
499     max.x = Math.max(max.x, c2.x, c3.x, c4.x);
500     max.y = Math.max(max.y, c2.y, c3.y, c4.y);
501    
502     vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
503     "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
504     filter.join(""), ", sizingmethod='clip');")
505     } else {
506     vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
507     }
508    
509     vmlStr.push(' ">' ,
510     '<g_vml_:image src="', image.src, '"',
511     ' style="width:', Z * dw, ';',
512     ' height:', Z * dh, ';"',
513     ' cropleft="', sx / w, '"',
514     ' croptop="', sy / h, '"',
515     ' cropright="', (w - sx - sw) / w, '"',
516     ' cropbottom="', (h - sy - sh) / h, '"',
517     ' />',
518     '</g_vml_:group>');
519    
520     this.element_.insertAdjacentHTML("BeforeEnd",
521     vmlStr.join(""));
522     };
523    
524     contextPrototype.stroke = function(aFill) {
525     var lineStr = [];
526     var lineOpen = false;
527     var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
528     var color = a[0];
529     var opacity = a[1] * this.globalAlpha;
530    
531     var W = 10;
532     var H = 10;
533    
534     lineStr.push('<g_vml_:shape',
535     ' fillcolor="', color, '"',
536     ' filled="', Boolean(aFill), '"',
537     ' style="position:absolute;width:', W, ';height:', H, ';"',
538     ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
539     ' stroked="', !aFill, '"',
540     ' strokeweight="', this.lineWidth, '"',
541     ' strokecolor="', color, '"',
542     ' path="');
543    
544     var newSeq = false;
545     var min = {x: null, y: null};
546     var max = {x: null, y: null};
547    
548     for (var i = 0; i < this.currentPath_.length; i++) {
549     var p = this.currentPath_[i];
550    
551     if (p.type == "moveTo") {
552     lineStr.push(" m ");
553     var c = this.getCoords_(p.x, p.y);
554     lineStr.push(mr(c.x), ",", mr(c.y));
555     } else if (p.type == "lineTo") {
556     lineStr.push(" l ");
557     var c = this.getCoords_(p.x, p.y);
558     lineStr.push(mr(c.x), ",", mr(c.y));
559     } else if (p.type == "close") {
560     lineStr.push(" x ");
561     } else if (p.type == "bezierCurveTo") {
562     lineStr.push(" c ");
563     var c = this.getCoords_(p.x, p.y);
564     var c1 = this.getCoords_(p.cp1x, p.cp1y);
565     var c2 = this.getCoords_(p.cp2x, p.cp2y);
566     lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
567     mr(c2.x), ",", mr(c2.y), ",",
568     mr(c.x), ",", mr(c.y));
569     } else if (p.type == "at" || p.type == "wa") {
570     lineStr.push(" ", p.type, " ");
571     var c = this.getCoords_(p.x, p.y);
572     var cStart = this.getCoords_(p.xStart, p.yStart);
573     var cEnd = this.getCoords_(p.xEnd, p.yEnd);
574    
575     lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
576     mr(c.y - this.arcScaleY_ * p.radius), " ",
577     mr(c.x + this.arcScaleX_ * p.radius), ",",
578     mr(c.y + this.arcScaleY_ * p.radius), " ",
579     mr(cStart.x), ",", mr(cStart.y), " ",
580     mr(cEnd.x), ",", mr(cEnd.y));
581     }
582    
583    
584     // TODO: Following is broken for curves due to
585     // move to proper paths.
586    
587     // Figure out dimensions so we can do gradient fills
588     // properly
589     if(c) {
590     if (min.x == null || c.x < min.x) {
591     min.x = c.x;
592     }
593     if (max.x == null || c.x > max.x) {
594     max.x = c.x;
595     }
596     if (min.y == null || c.y < min.y) {
597     min.y = c.y;
598     }
599     if (max.y == null || c.y > max.y) {
600     max.y = c.y;
601     }
602     }
603     }
604     lineStr.push(' ">');
605    
606     if (typeof this.fillStyle == "object") {
607     var focus = {x: "50%", y: "50%"};
608     var width = (max.x - min.x);
609     var height = (max.y - min.y);
610     var dimension = (width > height) ? width : height;
611    
612     focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
613     focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
614    
615     var colors = [];
616    
617     // inside radius (%)
618     if (this.fillStyle.type_ == "gradientradial") {
619     var inside = (this.fillStyle.radius1_ / dimension * 100);
620    
621     // percentage that outside radius exceeds inside radius
622     var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
623     } else {
624     var inside = 0;
625     var expansion = 100;
626     }
627    
628     var insidecolor = {offset: null, color: null};
629     var outsidecolor = {offset: null, color: null};
630    
631     // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
632     // won't interpret it correctly
633     this.fillStyle.colors_.sort(function (cs1, cs2) {
634     return cs1.offset - cs2.offset;
635     });
636    
637     for (var i = 0; i < this.fillStyle.colors_.length; i++) {
638     var fs = this.fillStyle.colors_[i];
639    
640     colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
641    
642     if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
643     insidecolor.offset = fs.offset;
644     insidecolor.color = fs.color;
645     }
646    
647     if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
648     outsidecolor.offset = fs.offset;
649     outsidecolor.color = fs.color;
650     }
651     }
652     colors.pop();
653    
654     lineStr.push('<g_vml_:fill',
655     ' color="', outsidecolor.color, '"',
656     ' color2="', insidecolor.color, '"',
657     ' type="', this.fillStyle.type_, '"',
658     ' focusposition="', focus.x, ', ', focus.y, '"',
659     ' colors="', colors.join(""), '"',
660     ' opacity="', opacity, '" />');
661     } else if (aFill) {
662     lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
663     } else {
664     lineStr.push(
665     '<g_vml_:stroke',
666     ' opacity="', opacity,'"',
667     ' joinstyle="', this.lineJoin, '"',
668     ' miterlimit="', this.miterLimit, '"',
669     ' endcap="', processLineCap(this.lineCap) ,'"',
670     ' weight="', this.lineWidth, 'px"',
671     ' color="', color,'" />'
672     );
673     }
674    
675     lineStr.push("</g_vml_:shape>");
676    
677     this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
678    
679     this.currentPath_ = [];
680     };
681    
682     contextPrototype.fill = function() {
683     this.stroke(true);
684     }
685    
686     contextPrototype.closePath = function() {
687     this.currentPath_.push({type: "close"});
688     };
689    
690     /**
691     * @private
692     */
693     contextPrototype.getCoords_ = function(aX, aY) {
694     return {
695     x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
696     y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
697     }
698     };
699    
700     contextPrototype.save = function() {
701     var o = {};
702     copyState(this, o);
703     this.aStack_.push(o);
704     this.mStack_.push(this.m_);
705     this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
706     };
707    
708     contextPrototype.restore = function() {
709     copyState(this.aStack_.pop(), this);
710     this.m_ = this.mStack_.pop();
711     };
712    
713     contextPrototype.translate = function(aX, aY) {
714     var m1 = [
715     [1, 0, 0],
716     [0, 1, 0],
717     [aX, aY, 1]
718     ];
719    
720     this.m_ = matrixMultiply(m1, this.m_);
721     };
722    
723     contextPrototype.rotate = function(aRot) {
724     var c = mc(aRot);
725     var s = ms(aRot);
726    
727     var m1 = [
728     [c, s, 0],
729     [-s, c, 0],
730     [0, 0, 1]
731     ];
732    
733     this.m_ = matrixMultiply(m1, this.m_);
734     };
735    
736     contextPrototype.scale = function(aX, aY) {
737     this.arcScaleX_ *= aX;
738     this.arcScaleY_ *= aY;
739     var m1 = [
740     [aX, 0, 0],
741     [0, aY, 0],
742     [0, 0, 1]
743     ];
744    
745     this.m_ = matrixMultiply(m1, this.m_);
746     };
747    
748     /******** STUBS ********/
749     contextPrototype.clip = function() {
750     // TODO: Implement
751     };
752    
753     contextPrototype.arcTo = function() {
754     // TODO: Implement
755     };
756    
757     contextPrototype.createPattern = function() {
758     return new CanvasPattern_;
759     };
760    
761     // Gradient / Pattern Stubs
762     function CanvasGradient_(aType) {
763     this.type_ = aType;
764     this.radius1_ = 0;
765     this.radius2_ = 0;
766     this.colors_ = [];
767     this.focus_ = {x: 0, y: 0};
768     }
769    
770     CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
771     aColor = processStyle(aColor);
772     this.colors_.push({offset: 1-aOffset, color: aColor});
773     };
774    
775     function CanvasPattern_() {}
776    
777     // set up externs
778     G_vmlCanvasManager = G_vmlCanvasManager_;
779     CanvasRenderingContext2D = CanvasRenderingContext2D_;
780     CanvasGradient = CanvasGradient_;
781     CanvasPattern = CanvasPattern_;
782    
783     })();
784    
785     } // if

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