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wakaba |
1.1 |
// Copyright 2006 Google Inc. |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// http://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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// Known Issues: |
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// |
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// * Patterns are not implemented. |
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// * Radial gradient are not implemented. The VML version of these look very |
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// different from the canvas one. |
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// * Clipping paths are not implemented. |
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// * Coordsize. The width and height attribute have higher priority than the |
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// width and height style values which isn't correct. |
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// * Painting mode isn't implemented. |
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// * Canvas width/height should is using content-box by default. IE in |
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// Quirks mode will draw the canvas using border-box. Either change your |
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// doctype to HTML5 |
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// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) |
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// or use Box Sizing Behavior from WebFX |
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// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) |
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// * Optimize. There is always room for speed improvements. |
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// only add this code if we do not already have a canvas implementation |
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if (!window.CanvasRenderingContext2D) { |
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(function () { |
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// alias some functions to make (compiled) code shorter |
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var m = Math; |
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var mr = m.round; |
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var ms = m.sin; |
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var mc = m.cos; |
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// this is used for sub pixel precision |
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var Z = 10; |
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var Z2 = Z / 2; |
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var G_vmlCanvasManager_ = { |
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init: function (opt_doc) { |
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var doc = opt_doc || document; |
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if (/MSIE/.test(navigator.userAgent) && !window.opera) { |
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var self = this; |
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doc.attachEvent("onreadystatechange", function () { |
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self.init_(doc); |
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}); |
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} |
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}, |
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init_: function (doc) { |
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if (doc.readyState == "complete") { |
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// create xmlns |
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if (!doc.namespaces["g_vml_"]) { |
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doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml"); |
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} |
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// setup default css |
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var ss = doc.createStyleSheet(); |
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ss.cssText = "canvas{display:inline-block;overflow:hidden;" + |
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// default size is 300x150 in Gecko and Opera |
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"text-align:left;width:300px;height:150px}" + |
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"g_vml_\\:*{behavior:url(#default#VML)}"; |
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// find all canvas elements |
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var els = doc.getElementsByTagName("canvas"); |
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for (var i = 0; i < els.length; i++) { |
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if (!els[i].getContext) { |
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this.initElement(els[i]); |
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} |
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} |
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} |
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}, |
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fixElement_: function (el) { |
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// in IE before version 5.5 we would need to add HTML: to the tag name |
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// but we do not care about IE before version 6 |
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var outerHTML = el.outerHTML; |
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var newEl = el.ownerDocument.createElement(outerHTML); |
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// if the tag is still open IE has created the children as siblings and |
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// it has also created a tag with the name "/FOO" |
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if (outerHTML.slice(-2) != "/>") { |
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var tagName = "/" + el.tagName; |
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var ns; |
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// remove content |
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while ((ns = el.nextSibling) && ns.tagName != tagName) { |
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ns.removeNode(); |
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} |
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// remove the incorrect closing tag |
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if (ns) { |
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ns.removeNode(); |
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} |
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} |
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el.parentNode.replaceChild(newEl, el); |
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return newEl; |
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}, |
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/** |
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* Public initializes a canvas element so that it can be used as canvas |
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* element from now on. This is called automatically before the page is |
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* loaded but if you are creating elements using createElement you need to |
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* make sure this is called on the element. |
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* @param {HTMLElement} el The canvas element to initialize. |
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* @return {HTMLElement} the element that was created. |
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*/ |
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initElement: function (el) { |
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el = this.fixElement_(el); |
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el.getContext = function () { |
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if (this.context_) { |
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return this.context_; |
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} |
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return this.context_ = new CanvasRenderingContext2D_(this); |
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}; |
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// do not use inline function because that will leak memory |
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el.attachEvent('onpropertychange', onPropertyChange); |
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el.attachEvent('onresize', onResize); |
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var attrs = el.attributes; |
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if (attrs.width && attrs.width.specified) { |
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// TODO: use runtimeStyle and coordsize |
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// el.getContext().setWidth_(attrs.width.nodeValue); |
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el.style.width = attrs.width.nodeValue + "px"; |
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} else { |
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el.width = el.clientWidth; |
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} |
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if (attrs.height && attrs.height.specified) { |
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// TODO: use runtimeStyle and coordsize |
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// el.getContext().setHeight_(attrs.height.nodeValue); |
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el.style.height = attrs.height.nodeValue + "px"; |
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} else { |
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el.height = el.clientHeight; |
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} |
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//el.getContext().setCoordsize_() |
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return el; |
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} |
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}; |
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function onPropertyChange(e) { |
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var el = e.srcElement; |
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switch (e.propertyName) { |
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case 'width': |
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el.style.width = el.attributes.width.nodeValue + "px"; |
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el.getContext().clearRect(); |
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break; |
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case 'height': |
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el.style.height = el.attributes.height.nodeValue + "px"; |
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el.getContext().clearRect(); |
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break; |
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} |
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} |
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function onResize(e) { |
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var el = e.srcElement; |
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if (el.firstChild) { |
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el.firstChild.style.width = el.clientWidth + 'px'; |
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el.firstChild.style.height = el.clientHeight + 'px'; |
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} |
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} |
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G_vmlCanvasManager_.init(); |
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// precompute "00" to "FF" |
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var dec2hex = []; |
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for (var i = 0; i < 16; i++) { |
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for (var j = 0; j < 16; j++) { |
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dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); |
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} |
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} |
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function createMatrixIdentity() { |
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return [ |
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[1, 0, 0], |
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[0, 1, 0], |
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[0, 0, 1] |
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]; |
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} |
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function matrixMultiply(m1, m2) { |
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var result = createMatrixIdentity(); |
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for (var x = 0; x < 3; x++) { |
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for (var y = 0; y < 3; y++) { |
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var sum = 0; |
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for (var z = 0; z < 3; z++) { |
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sum += m1[x][z] * m2[z][y]; |
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} |
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result[x][y] = sum; |
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} |
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} |
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return result; |
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} |
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function copyState(o1, o2) { |
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o2.fillStyle = o1.fillStyle; |
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o2.lineCap = o1.lineCap; |
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o2.lineJoin = o1.lineJoin; |
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o2.lineWidth = o1.lineWidth; |
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o2.miterLimit = o1.miterLimit; |
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o2.shadowBlur = o1.shadowBlur; |
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o2.shadowColor = o1.shadowColor; |
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o2.shadowOffsetX = o1.shadowOffsetX; |
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o2.shadowOffsetY = o1.shadowOffsetY; |
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o2.strokeStyle = o1.strokeStyle; |
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o2.arcScaleX_ = o1.arcScaleX_; |
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o2.arcScaleY_ = o1.arcScaleY_; |
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} |
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function processStyle(styleString) { |
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var str, alpha = 1; |
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styleString = String(styleString); |
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if (styleString.substring(0, 3) == "rgb") { |
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var start = styleString.indexOf("(", 3); |
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var end = styleString.indexOf(")", start + 1); |
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var guts = styleString.substring(start + 1, end).split(","); |
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str = "#"; |
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for (var i = 0; i < 3; i++) { |
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str += dec2hex[Number(guts[i])]; |
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} |
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if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) { |
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alpha = guts[3]; |
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} |
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} else { |
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str = styleString; |
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} |
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return [str, alpha]; |
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} |
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function processLineCap(lineCap) { |
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switch (lineCap) { |
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case "butt": |
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return "flat"; |
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case "round": |
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return "round"; |
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case "square": |
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default: |
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return "square"; |
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} |
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} |
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/** |
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* This class implements CanvasRenderingContext2D interface as described by |
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* the WHATWG. |
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* @param {HTMLElement} surfaceElement The element that the 2D context should |
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* be associated with |
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*/ |
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function CanvasRenderingContext2D_(surfaceElement) { |
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this.m_ = createMatrixIdentity(); |
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this.mStack_ = []; |
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this.aStack_ = []; |
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this.currentPath_ = []; |
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// Canvas context properties |
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this.strokeStyle = "#000"; |
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this.fillStyle = "#000"; |
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this.lineWidth = 1; |
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this.lineJoin = "miter"; |
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this.lineCap = "butt"; |
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this.miterLimit = Z * 1; |
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this.globalAlpha = 1; |
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this.canvas = surfaceElement; |
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var el = surfaceElement.ownerDocument.createElement('div'); |
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el.style.width = surfaceElement.clientWidth + 'px'; |
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el.style.height = surfaceElement.clientHeight + 'px'; |
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el.style.overflow = 'hidden'; |
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el.style.position = 'absolute'; |
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surfaceElement.appendChild(el); |
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this.element_ = el; |
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this.arcScaleX_ = 1; |
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this.arcScaleY_ = 1; |
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}; |
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var contextPrototype = CanvasRenderingContext2D_.prototype; |
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contextPrototype.clearRect = function() { |
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this.element_.innerHTML = ""; |
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this.currentPath_ = []; |
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}; |
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contextPrototype.beginPath = function() { |
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// TODO: Branch current matrix so that save/restore has no effect |
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// as per safari docs. |
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this.currentPath_ = []; |
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}; |
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contextPrototype.moveTo = function(aX, aY) { |
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this.currentPath_.push({type: "moveTo", x: aX, y: aY}); |
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this.currentX_ = aX; |
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this.currentY_ = aY; |
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}; |
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contextPrototype.lineTo = function(aX, aY) { |
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this.currentPath_.push({type: "lineTo", x: aX, y: aY}); |
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this.currentX_ = aX; |
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this.currentY_ = aY; |
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}; |
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contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
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aCP2x, aCP2y, |
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aX, aY) { |
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this.currentPath_.push({type: "bezierCurveTo", |
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cp1x: aCP1x, |
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cp1y: aCP1y, |
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cp2x: aCP2x, |
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cp2y: aCP2y, |
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x: aX, |
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y: aY}); |
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this.currentX_ = aX; |
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this.currentY_ = aY; |
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}; |
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contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
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// the following is lifted almost directly from |
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// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
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var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_); |
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var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_); |
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var cp2x = cp1x + (aX - this.currentX_) / 3.0; |
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var cp2y = cp1y + (aY - this.currentY_) / 3.0; |
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this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY); |
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}; |
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contextPrototype.arc = function(aX, aY, aRadius, |
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aStartAngle, aEndAngle, aClockwise) { |
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aRadius *= Z; |
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var arcType = aClockwise ? "at" : "wa"; |
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var xStart = aX + (mc(aStartAngle) * aRadius) - Z2; |
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var yStart = aY + (ms(aStartAngle) * aRadius) - Z2; |
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var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2; |
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var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2; |
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// IE won't render arches drawn counter clockwise if xStart == xEnd. |
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if (xStart == xEnd && !aClockwise) { |
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xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
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// that can be represented in binary |
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} |
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this.currentPath_.push({type: arcType, |
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x: aX, |
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y: aY, |
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radius: aRadius, |
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xStart: xStart, |
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yStart: yStart, |
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xEnd: xEnd, |
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yEnd: yEnd}); |
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}; |
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contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
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this.moveTo(aX, aY); |
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this.lineTo(aX + aWidth, aY); |
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this.lineTo(aX + aWidth, aY + aHeight); |
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this.lineTo(aX, aY + aHeight); |
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this.closePath(); |
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}; |
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contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
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// Will destroy any existing path (same as FF behaviour) |
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this.beginPath(); |
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this.moveTo(aX, aY); |
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this.lineTo(aX + aWidth, aY); |
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this.lineTo(aX + aWidth, aY + aHeight); |
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this.lineTo(aX, aY + aHeight); |
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this.closePath(); |
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this.stroke(); |
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}; |
388 |
|
|
|
389 |
|
|
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
390 |
|
|
// Will destroy any existing path (same as FF behaviour) |
391 |
|
|
this.beginPath(); |
392 |
|
|
this.moveTo(aX, aY); |
393 |
|
|
this.lineTo(aX + aWidth, aY); |
394 |
|
|
this.lineTo(aX + aWidth, aY + aHeight); |
395 |
|
|
this.lineTo(aX, aY + aHeight); |
396 |
|
|
this.closePath(); |
397 |
|
|
this.fill(); |
398 |
|
|
}; |
399 |
|
|
|
400 |
|
|
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
401 |
|
|
var gradient = new CanvasGradient_("gradient"); |
402 |
|
|
return gradient; |
403 |
|
|
}; |
404 |
|
|
|
405 |
|
|
contextPrototype.createRadialGradient = function(aX0, aY0, |
406 |
|
|
aR0, aX1, |
407 |
|
|
aY1, aR1) { |
408 |
|
|
var gradient = new CanvasGradient_("gradientradial"); |
409 |
|
|
gradient.radius1_ = aR0; |
410 |
|
|
gradient.radius2_ = aR1; |
411 |
|
|
gradient.focus_.x = aX0; |
412 |
|
|
gradient.focus_.y = aY0; |
413 |
|
|
return gradient; |
414 |
|
|
}; |
415 |
|
|
|
416 |
|
|
contextPrototype.drawImage = function (image, var_args) { |
417 |
|
|
var dx, dy, dw, dh, sx, sy, sw, sh; |
418 |
|
|
|
419 |
|
|
// to find the original width we overide the width and height |
420 |
|
|
var oldRuntimeWidth = image.runtimeStyle.width; |
421 |
|
|
var oldRuntimeHeight = image.runtimeStyle.height; |
422 |
|
|
image.runtimeStyle.width = 'auto'; |
423 |
|
|
image.runtimeStyle.height = 'auto'; |
424 |
|
|
|
425 |
|
|
// get the original size |
426 |
|
|
var w = image.width; |
427 |
|
|
var h = image.height; |
428 |
|
|
|
429 |
|
|
// and remove overides |
430 |
|
|
image.runtimeStyle.width = oldRuntimeWidth; |
431 |
|
|
image.runtimeStyle.height = oldRuntimeHeight; |
432 |
|
|
|
433 |
|
|
if (arguments.length == 3) { |
434 |
|
|
dx = arguments[1]; |
435 |
|
|
dy = arguments[2]; |
436 |
|
|
sx = sy = 0; |
437 |
|
|
sw = dw = w; |
438 |
|
|
sh = dh = h; |
439 |
|
|
} else if (arguments.length == 5) { |
440 |
|
|
dx = arguments[1]; |
441 |
|
|
dy = arguments[2]; |
442 |
|
|
dw = arguments[3]; |
443 |
|
|
dh = arguments[4]; |
444 |
|
|
sx = sy = 0; |
445 |
|
|
sw = w; |
446 |
|
|
sh = h; |
447 |
|
|
} else if (arguments.length == 9) { |
448 |
|
|
sx = arguments[1]; |
449 |
|
|
sy = arguments[2]; |
450 |
|
|
sw = arguments[3]; |
451 |
|
|
sh = arguments[4]; |
452 |
|
|
dx = arguments[5]; |
453 |
|
|
dy = arguments[6]; |
454 |
|
|
dw = arguments[7]; |
455 |
|
|
dh = arguments[8]; |
456 |
|
|
} else { |
457 |
|
|
throw "Invalid number of arguments"; |
458 |
|
|
} |
459 |
|
|
|
460 |
|
|
var d = this.getCoords_(dx, dy); |
461 |
|
|
|
462 |
|
|
var w2 = sw / 2; |
463 |
|
|
var h2 = sh / 2; |
464 |
|
|
|
465 |
|
|
var vmlStr = []; |
466 |
|
|
|
467 |
|
|
var W = 10; |
468 |
|
|
var H = 10; |
469 |
|
|
|
470 |
|
|
// For some reason that I've now forgotten, using divs didn't work |
471 |
|
|
vmlStr.push(' <g_vml_:group', |
472 |
|
|
' coordsize="', Z * W, ',', Z * H, '"', |
473 |
|
|
' coordorigin="0,0"' , |
474 |
|
|
' style="width:', W, ';height:', H, ';position:absolute;'); |
475 |
|
|
|
476 |
|
|
// If filters are necessary (rotation exists), create them |
477 |
|
|
// filters are bog-slow, so only create them if abbsolutely necessary |
478 |
|
|
// The following check doesn't account for skews (which don't exist |
479 |
|
|
// in the canvas spec (yet) anyway. |
480 |
|
|
|
481 |
|
|
if (this.m_[0][0] != 1 || this.m_[0][1]) { |
482 |
|
|
var filter = []; |
483 |
|
|
|
484 |
|
|
// Note the 12/21 reversal |
485 |
|
|
filter.push("M11='", this.m_[0][0], "',", |
486 |
|
|
"M12='", this.m_[1][0], "',", |
487 |
|
|
"M21='", this.m_[0][1], "',", |
488 |
|
|
"M22='", this.m_[1][1], "',", |
489 |
|
|
"Dx='", mr(d.x / Z), "',", |
490 |
|
|
"Dy='", mr(d.y / Z), "'"); |
491 |
|
|
|
492 |
|
|
// Bounding box calculation (need to minimize displayed area so that |
493 |
|
|
// filters don't waste time on unused pixels. |
494 |
|
|
var max = d; |
495 |
|
|
var c2 = this.getCoords_(dx + dw, dy); |
496 |
|
|
var c3 = this.getCoords_(dx, dy + dh); |
497 |
|
|
var c4 = this.getCoords_(dx + dw, dy + dh); |
498 |
|
|
|
499 |
|
|
max.x = Math.max(max.x, c2.x, c3.x, c4.x); |
500 |
|
|
max.y = Math.max(max.y, c2.y, c3.y, c4.y); |
501 |
|
|
|
502 |
|
|
vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z), |
503 |
|
|
"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(", |
504 |
|
|
filter.join(""), ", sizingmethod='clip');") |
505 |
|
|
} else { |
506 |
|
|
vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;") |
507 |
|
|
} |
508 |
|
|
|
509 |
|
|
vmlStr.push(' ">' , |
510 |
|
|
'<g_vml_:image src="', image.src, '"', |
511 |
|
|
' style="width:', Z * dw, ';', |
512 |
|
|
' height:', Z * dh, ';"', |
513 |
|
|
' cropleft="', sx / w, '"', |
514 |
|
|
' croptop="', sy / h, '"', |
515 |
|
|
' cropright="', (w - sx - sw) / w, '"', |
516 |
|
|
' cropbottom="', (h - sy - sh) / h, '"', |
517 |
|
|
' />', |
518 |
|
|
'</g_vml_:group>'); |
519 |
|
|
|
520 |
|
|
this.element_.insertAdjacentHTML("BeforeEnd", |
521 |
|
|
vmlStr.join("")); |
522 |
|
|
}; |
523 |
|
|
|
524 |
|
|
contextPrototype.stroke = function(aFill) { |
525 |
|
|
var lineStr = []; |
526 |
|
|
var lineOpen = false; |
527 |
|
|
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); |
528 |
|
|
var color = a[0]; |
529 |
|
|
var opacity = a[1] * this.globalAlpha; |
530 |
|
|
|
531 |
|
|
var W = 10; |
532 |
|
|
var H = 10; |
533 |
|
|
|
534 |
|
|
lineStr.push('<g_vml_:shape', |
535 |
|
|
' fillcolor="', color, '"', |
536 |
|
|
' filled="', Boolean(aFill), '"', |
537 |
|
|
' style="position:absolute;width:', W, ';height:', H, ';"', |
538 |
|
|
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', |
539 |
|
|
' stroked="', !aFill, '"', |
540 |
|
|
' strokeweight="', this.lineWidth, '"', |
541 |
|
|
' strokecolor="', color, '"', |
542 |
|
|
' path="'); |
543 |
|
|
|
544 |
|
|
var newSeq = false; |
545 |
|
|
var min = {x: null, y: null}; |
546 |
|
|
var max = {x: null, y: null}; |
547 |
|
|
|
548 |
|
|
for (var i = 0; i < this.currentPath_.length; i++) { |
549 |
|
|
var p = this.currentPath_[i]; |
550 |
|
|
|
551 |
|
|
if (p.type == "moveTo") { |
552 |
|
|
lineStr.push(" m "); |
553 |
|
|
var c = this.getCoords_(p.x, p.y); |
554 |
|
|
lineStr.push(mr(c.x), ",", mr(c.y)); |
555 |
|
|
} else if (p.type == "lineTo") { |
556 |
|
|
lineStr.push(" l "); |
557 |
|
|
var c = this.getCoords_(p.x, p.y); |
558 |
|
|
lineStr.push(mr(c.x), ",", mr(c.y)); |
559 |
|
|
} else if (p.type == "close") { |
560 |
|
|
lineStr.push(" x "); |
561 |
|
|
} else if (p.type == "bezierCurveTo") { |
562 |
|
|
lineStr.push(" c "); |
563 |
|
|
var c = this.getCoords_(p.x, p.y); |
564 |
|
|
var c1 = this.getCoords_(p.cp1x, p.cp1y); |
565 |
|
|
var c2 = this.getCoords_(p.cp2x, p.cp2y); |
566 |
|
|
lineStr.push(mr(c1.x), ",", mr(c1.y), ",", |
567 |
|
|
mr(c2.x), ",", mr(c2.y), ",", |
568 |
|
|
mr(c.x), ",", mr(c.y)); |
569 |
|
|
} else if (p.type == "at" || p.type == "wa") { |
570 |
|
|
lineStr.push(" ", p.type, " "); |
571 |
|
|
var c = this.getCoords_(p.x, p.y); |
572 |
|
|
var cStart = this.getCoords_(p.xStart, p.yStart); |
573 |
|
|
var cEnd = this.getCoords_(p.xEnd, p.yEnd); |
574 |
|
|
|
575 |
|
|
lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",", |
576 |
|
|
mr(c.y - this.arcScaleY_ * p.radius), " ", |
577 |
|
|
mr(c.x + this.arcScaleX_ * p.radius), ",", |
578 |
|
|
mr(c.y + this.arcScaleY_ * p.radius), " ", |
579 |
|
|
mr(cStart.x), ",", mr(cStart.y), " ", |
580 |
|
|
mr(cEnd.x), ",", mr(cEnd.y)); |
581 |
|
|
} |
582 |
|
|
|
583 |
|
|
|
584 |
|
|
// TODO: Following is broken for curves due to |
585 |
|
|
// move to proper paths. |
586 |
|
|
|
587 |
|
|
// Figure out dimensions so we can do gradient fills |
588 |
|
|
// properly |
589 |
|
|
if(c) { |
590 |
|
|
if (min.x == null || c.x < min.x) { |
591 |
|
|
min.x = c.x; |
592 |
|
|
} |
593 |
|
|
if (max.x == null || c.x > max.x) { |
594 |
|
|
max.x = c.x; |
595 |
|
|
} |
596 |
|
|
if (min.y == null || c.y < min.y) { |
597 |
|
|
min.y = c.y; |
598 |
|
|
} |
599 |
|
|
if (max.y == null || c.y > max.y) { |
600 |
|
|
max.y = c.y; |
601 |
|
|
} |
602 |
|
|
} |
603 |
|
|
} |
604 |
|
|
lineStr.push(' ">'); |
605 |
|
|
|
606 |
|
|
if (typeof this.fillStyle == "object") { |
607 |
|
|
var focus = {x: "50%", y: "50%"}; |
608 |
|
|
var width = (max.x - min.x); |
609 |
|
|
var height = (max.y - min.y); |
610 |
|
|
var dimension = (width > height) ? width : height; |
611 |
|
|
|
612 |
|
|
focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%"; |
613 |
|
|
focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%"; |
614 |
|
|
|
615 |
|
|
var colors = []; |
616 |
|
|
|
617 |
|
|
// inside radius (%) |
618 |
|
|
if (this.fillStyle.type_ == "gradientradial") { |
619 |
|
|
var inside = (this.fillStyle.radius1_ / dimension * 100); |
620 |
|
|
|
621 |
|
|
// percentage that outside radius exceeds inside radius |
622 |
|
|
var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside; |
623 |
|
|
} else { |
624 |
|
|
var inside = 0; |
625 |
|
|
var expansion = 100; |
626 |
|
|
} |
627 |
|
|
|
628 |
|
|
var insidecolor = {offset: null, color: null}; |
629 |
|
|
var outsidecolor = {offset: null, color: null}; |
630 |
|
|
|
631 |
|
|
// We need to sort 'colors' by percentage, from 0 > 100 otherwise ie |
632 |
|
|
// won't interpret it correctly |
633 |
|
|
this.fillStyle.colors_.sort(function (cs1, cs2) { |
634 |
|
|
return cs1.offset - cs2.offset; |
635 |
|
|
}); |
636 |
|
|
|
637 |
|
|
for (var i = 0; i < this.fillStyle.colors_.length; i++) { |
638 |
|
|
var fs = this.fillStyle.colors_[i]; |
639 |
|
|
|
640 |
|
|
colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ","); |
641 |
|
|
|
642 |
|
|
if (fs.offset > insidecolor.offset || insidecolor.offset == null) { |
643 |
|
|
insidecolor.offset = fs.offset; |
644 |
|
|
insidecolor.color = fs.color; |
645 |
|
|
} |
646 |
|
|
|
647 |
|
|
if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) { |
648 |
|
|
outsidecolor.offset = fs.offset; |
649 |
|
|
outsidecolor.color = fs.color; |
650 |
|
|
} |
651 |
|
|
} |
652 |
|
|
colors.pop(); |
653 |
|
|
|
654 |
|
|
lineStr.push('<g_vml_:fill', |
655 |
|
|
' color="', outsidecolor.color, '"', |
656 |
|
|
' color2="', insidecolor.color, '"', |
657 |
|
|
' type="', this.fillStyle.type_, '"', |
658 |
|
|
' focusposition="', focus.x, ', ', focus.y, '"', |
659 |
|
|
' colors="', colors.join(""), '"', |
660 |
|
|
' opacity="', opacity, '" />'); |
661 |
|
|
} else if (aFill) { |
662 |
|
|
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />'); |
663 |
|
|
} else { |
664 |
|
|
lineStr.push( |
665 |
|
|
'<g_vml_:stroke', |
666 |
|
|
' opacity="', opacity,'"', |
667 |
|
|
' joinstyle="', this.lineJoin, '"', |
668 |
|
|
' miterlimit="', this.miterLimit, '"', |
669 |
|
|
' endcap="', processLineCap(this.lineCap) ,'"', |
670 |
|
|
' weight="', this.lineWidth, 'px"', |
671 |
|
|
' color="', color,'" />' |
672 |
|
|
); |
673 |
|
|
} |
674 |
|
|
|
675 |
|
|
lineStr.push("</g_vml_:shape>"); |
676 |
|
|
|
677 |
|
|
this.element_.insertAdjacentHTML("beforeEnd", lineStr.join("")); |
678 |
|
|
|
679 |
|
|
this.currentPath_ = []; |
680 |
|
|
}; |
681 |
|
|
|
682 |
|
|
contextPrototype.fill = function() { |
683 |
|
|
this.stroke(true); |
684 |
|
|
} |
685 |
|
|
|
686 |
|
|
contextPrototype.closePath = function() { |
687 |
|
|
this.currentPath_.push({type: "close"}); |
688 |
|
|
}; |
689 |
|
|
|
690 |
|
|
/** |
691 |
|
|
* @private |
692 |
|
|
*/ |
693 |
|
|
contextPrototype.getCoords_ = function(aX, aY) { |
694 |
|
|
return { |
695 |
|
|
x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2, |
696 |
|
|
y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2 |
697 |
|
|
} |
698 |
|
|
}; |
699 |
|
|
|
700 |
|
|
contextPrototype.save = function() { |
701 |
|
|
var o = {}; |
702 |
|
|
copyState(this, o); |
703 |
|
|
this.aStack_.push(o); |
704 |
|
|
this.mStack_.push(this.m_); |
705 |
|
|
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
706 |
|
|
}; |
707 |
|
|
|
708 |
|
|
contextPrototype.restore = function() { |
709 |
|
|
copyState(this.aStack_.pop(), this); |
710 |
|
|
this.m_ = this.mStack_.pop(); |
711 |
|
|
}; |
712 |
|
|
|
713 |
|
|
contextPrototype.translate = function(aX, aY) { |
714 |
|
|
var m1 = [ |
715 |
|
|
[1, 0, 0], |
716 |
|
|
[0, 1, 0], |
717 |
|
|
[aX, aY, 1] |
718 |
|
|
]; |
719 |
|
|
|
720 |
|
|
this.m_ = matrixMultiply(m1, this.m_); |
721 |
|
|
}; |
722 |
|
|
|
723 |
|
|
contextPrototype.rotate = function(aRot) { |
724 |
|
|
var c = mc(aRot); |
725 |
|
|
var s = ms(aRot); |
726 |
|
|
|
727 |
|
|
var m1 = [ |
728 |
|
|
[c, s, 0], |
729 |
|
|
[-s, c, 0], |
730 |
|
|
[0, 0, 1] |
731 |
|
|
]; |
732 |
|
|
|
733 |
|
|
this.m_ = matrixMultiply(m1, this.m_); |
734 |
|
|
}; |
735 |
|
|
|
736 |
|
|
contextPrototype.scale = function(aX, aY) { |
737 |
|
|
this.arcScaleX_ *= aX; |
738 |
|
|
this.arcScaleY_ *= aY; |
739 |
|
|
var m1 = [ |
740 |
|
|
[aX, 0, 0], |
741 |
|
|
[0, aY, 0], |
742 |
|
|
[0, 0, 1] |
743 |
|
|
]; |
744 |
|
|
|
745 |
|
|
this.m_ = matrixMultiply(m1, this.m_); |
746 |
|
|
}; |
747 |
|
|
|
748 |
|
|
/******** STUBS ********/ |
749 |
|
|
contextPrototype.clip = function() { |
750 |
|
|
// TODO: Implement |
751 |
|
|
}; |
752 |
|
|
|
753 |
|
|
contextPrototype.arcTo = function() { |
754 |
|
|
// TODO: Implement |
755 |
|
|
}; |
756 |
|
|
|
757 |
|
|
contextPrototype.createPattern = function() { |
758 |
|
|
return new CanvasPattern_; |
759 |
|
|
}; |
760 |
|
|
|
761 |
|
|
// Gradient / Pattern Stubs |
762 |
|
|
function CanvasGradient_(aType) { |
763 |
|
|
this.type_ = aType; |
764 |
|
|
this.radius1_ = 0; |
765 |
|
|
this.radius2_ = 0; |
766 |
|
|
this.colors_ = []; |
767 |
|
|
this.focus_ = {x: 0, y: 0}; |
768 |
|
|
} |
769 |
|
|
|
770 |
|
|
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
771 |
|
|
aColor = processStyle(aColor); |
772 |
|
|
this.colors_.push({offset: 1-aOffset, color: aColor}); |
773 |
|
|
}; |
774 |
|
|
|
775 |
|
|
function CanvasPattern_() {} |
776 |
|
|
|
777 |
|
|
// set up externs |
778 |
|
|
G_vmlCanvasManager = G_vmlCanvasManager_; |
779 |
|
|
CanvasRenderingContext2D = CanvasRenderingContext2D_; |
780 |
|
|
CanvasGradient = CanvasGradient_; |
781 |
|
|
CanvasPattern = CanvasPattern_; |
782 |
|
|
|
783 |
|
|
})(); |
784 |
|
|
|
785 |
|
|
} // if |