/[suikacvs]/perl/lib/Encode/Charset.pm
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revision 1.3 by wakaba, Sat Oct 12 07:27:01 2002 UTC revision 1.5 by wakaba, Wed Oct 16 10:39:35 2002 UTC
# Line 67  for my $f (0x30..0x5F, 0x7E) { Line 67  for my $f (0x30..0x5F, 0x7E) {
67      $CHARSET{G96n}->{ $_.$F }->{chars} = 96;      $CHARSET{G96n}->{ $_.$F }->{chars} = 96;
68      $CHARSET{G96n}->{ $_.$F }->{ucs} =      $CHARSET{G96n}->{ $_.$F }->{ucs} =
69        ({'' => 0xF4C000}->{ $_ }||0) + 96*96 * ($f-0x30);        ({'' => 0xF4C000}->{ $_ }||0) + 96*96 * ($f-0x30);
70        ## BUG: 94^n DRCSes with I byte have no mapping area        ## BUG: 96^n DRCSes with I byte have no mapping area
71    }    }
72  }  }
73      $CHARSET{G94n}->{"\x20\x40"}->{ucs} = 0x70460000;     ## DRCS 94^2 04/00
74      $CHARSET{G94n}->{P4_0} = $CHARSET{G94n}->{"\x20\x40"};
75      
76  for (0x60..0x6F) {  for (0x60..0x6F) {
77    my $F = pack 'C', $_;    my $F = pack 'C', $_;
78    ## BUG: 9x^3 sets have no mapping area    ## BUG: 9x^3 sets have no mapping area
# Line 213  sub new_object { Line 216  sub new_object {
216    $C{option} = {    $C{option} = {
217          C1invoke_to_right       => 0,   ## C1 invoked to: (0: ESC Fe, 1: CR)          C1invoke_to_right       => 0,   ## C1 invoked to: (0: ESC Fe, 1: CR)
218          G94n_designate_long     => 0,   ## (1: ESC 02/04 02/08 04/00..02)          G94n_designate_long     => 0,   ## (1: ESC 02/04 02/08 04/00..02)
219          designate_to    => {    ## Designated G buffer (-1: not be outputed)          designate_to    => {    ## Designated G buffer (-1: not to be outputed)
220                  C0      => {                  C0      => {
221                          default => 0,                          default => 0,
222                  },                  },
# Line 237  sub new_object { Line 240  sub new_object {
240                          default => -1,                          default => -1,
241                  },                  },
242          },          },
243            final_to_set    => {
244                    C0 => {}, C1 => {}, G94 => {}, G94n => {},
245                    G96 => {}, G96n => {}, coding_system => {},
246            },
247          Ginvoke_by_single_shift => [0,0,0,0],   ## Invoked by SS          Ginvoke_by_single_shift => [0,0,0,0],   ## Invoked by SS
248          Ginvoke_to_left => [1,1,1,1],   ## Which invoked to? (1: L, 0: R)          Ginvoke_to_left => [1,1,1,1],   ## Which invoked to? (1: L, 0: R)
249          private_set     => {    ## Private set vs Final byte          private_set     => {    ## Private set vs Final byte
250                  C0      => [],                  C0      => [],
251                  C1      => [],                  C1      => [],
252                  G94     => [],                  G94     => [],
253                  G94n    => [[],[],[],[],[]],                  G94n    => [[],[],[],[],["\x20\x40"]],
254                  G96     => [],                  G96     => [],
255                  #G96n   => [],  ## (not implemented)                  #G96n   => [],  ## (not implemented)
256                  U96n    => [],  ## mule-unicode sets                  U96n    => [],  ## mule-unicode sets
# Line 258  sub new_object { Line 265  sub new_object {
265          undef_char      => ["\x3F", {type => 'G94', charset => 'B'}],          undef_char      => ["\x3F", {type => 'G94', charset => 'B'}],
266          use_revision    => 1,   ## Output IRR          use_revision    => 1,   ## Output IRR
267    };    };
   ## Special code area (such as 0xFD-0xFF of sjis'es)  
   $C{Gsmap} = {"\xA0" => "\x{F8F0}", "\xFD" => "\x{F8F1}", "\xFE" => "\x{F8F2}", "\xFF" => "\x{F8F3}"};  
   $C{GsmapR} = {};      ## Reversed table  
268    \%C;    \%C;
269  }  }
270    
271  sub new_object_sjis {  sub new_object_sjis {
272    my $C = new_object;    my $C = &new_object;
273    $C->{coding_system} = $CODING_SYSTEM{Csjis};    $C->{coding_system} = $CODING_SYSTEM{Csjis};
274    $C->{CR} = undef;    $C->{CR} = undef;
275    $C->{GR} = 'G2';      ## 0xA1-0xDF    $C->{GR} = 'G2';      ## 0xA1-0xDF
276    #$C->{G0} = $CHARSET{G94}->{J};       ## JIS X 0201:1997 Latin    $C->{G0} = $CHARSET{G94}->{J};        ## JIS X 0201:1997 Latin
277    $C->{G1} = $CHARSET{G94n}->{'B@'};    ## JIS X 0208:1997    $C->{G1} = $CHARSET{G94n}->{"\x4F"};  ## JIS X 0213:2000
278    $C->{G2} = $CHARSET{G94}->{I};        ## JIS X 0201:1997 Katakana    $C->{G2} = $CHARSET{G94}->{I};        ## JIS X 0201:1997 Katakana
279    $C->{G3} = $CHARSET{G94n}->{"\x50"};  ## JIS X 0213:2000 plane 2    $C->{G3} = $CHARSET{G94n}->{"\x50"};  ## JIS X 0213:2000 plane 2
280      ## Special code area (0xFD-0xFF)
281      $C->{Gsmap} = {"\xA0" => "\x{F8F0}", "\xFD" => "\x{F8F1}", "\xFE" => "\x{F8F2}", "\xFF" => "\x{F8F3}"};
282      $C->{GsmapR} = {};    ## Reversed table
283      $C->{option}->{undef_char_sjis} = "\x81\xAC";
284    $C;    $C;
285  }  }
286    

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