/[suikacvs]/perl/lib/Encode/Charset.pm
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revision 1.2 by wakaba, Sat Sep 21 01:34:08 2002 UTC revision 1.4 by wakaba, Sat Oct 12 11:03:00 2002 UTC
# Line 67  for my $f (0x30..0x5F, 0x7E) { Line 67  for my $f (0x30..0x5F, 0x7E) {
67      $CHARSET{G96n}->{ $_.$F }->{chars} = 96;      $CHARSET{G96n}->{ $_.$F }->{chars} = 96;
68      $CHARSET{G96n}->{ $_.$F }->{ucs} =      $CHARSET{G96n}->{ $_.$F }->{ucs} =
69        ({'' => 0xF4C000}->{ $_ }||0) + 96*96 * ($f-0x30);        ({'' => 0xF4C000}->{ $_ }||0) + 96*96 * ($f-0x30);
70        ## BUG: 94^n DRCSes with I byte have no mapping area        ## BUG: 96^n DRCSes with I byte have no mapping area
71    }    }
72  }  }
73      $CHARSET{G94n}->{"\x20\x40"}->{ucs} = 0x70460000;     ## DRCS 94^2 04/00
74      
75  for (0x60..0x6F) {  for (0x60..0x6F) {
76    my $F = pack 'C', $_;    my $F = pack 'C', $_;
77    ## BUG: 9x^3 sets have no mapping area    ## BUG: 9x^3 sets have no mapping area
# Line 106  $CHARSET{G96}->{A}->{ucs} = 0xA0;      ## ISO Line 108  $CHARSET{G96}->{A}->{ucs} = 0xA0;      ## ISO
108  $CHARSET{G94n}->{'B@'}->{dimension} = 2;        ## JIS X 0208-1990  $CHARSET{G94n}->{'B@'}->{dimension} = 2;        ## JIS X 0208-1990
109  $CHARSET{G94n}->{'B@'}->{chars} = 94;  $CHARSET{G94n}->{'B@'}->{chars} = 94;
110  $CHARSET{G94n}->{'B@'}->{ucs} = 0xE9F6C0 + 94*94*79;  $CHARSET{G94n}->{'B@'}->{ucs} = 0xE9F6C0 + 94*94*79;
111      
112      ## SJIS G3 mapping (JIS X 0213:2000 plane 2)
113      $CHARSET{G94n}->{"\x50"}->{Csjis_kuE} = { # ku - 1
114        0xF0 => 7,  0xF1 => 3,  0xF2 => 11, 0xF3 => 13, 0xF4 => 77,
115        0xF5 => 79, 0xF6 => 81, 0xF7 => 83, 0xF8 => 85, 0xF9 => 87,
116        0xFA => 89, 0xFB => 91, 0xFC => 93,
117      };
118      $CHARSET{G94n}->{"\x50"}->{Csjis_kuO} = { # ku - 1
119        0xF0  => 0,  0xF1 => 2,  0xF2 => 4,  0xF3 => 12, 0xF4 => 14,
120        0xF5  => 78, 0xF6 => 80, 0xF7 => 82, 0xF8 => 84, 0xF9 => 86,
121        0xFA  => 88, 0xFB => 90, 0xFC => 92,
122      };
123      $CHARSET{G94n}->{"\x50"}->{Csjis_first} = { reverse (
124        %{ $CHARSET{G94n}->{"\x50"}->{Csjis_kuE} },
125        %{ $CHARSET{G94n}->{"\x50"}->{Csjis_kuO} },
126      )};
127      
128    ## -- Control character sets    ## -- Control character sets
129    $CHARSET{C0}->{'@'}->{ucs} = 0x00;    ## ISO/IEC 6429 C0    $CHARSET{C0}->{'@'}->{ucs} = 0x00;    ## ISO/IEC 6429 C0
130    for ("\x40", "\x43", "\x44", "\x45", "\x46", "\x49", "\x4A", "\x4B", "\x4C") {    for ("\x40", "\x43", "\x44", "\x45", "\x46", "\x49", "\x4A", "\x4B", "\x4C") {
# Line 184  sub make_charset (%) { Line 202  sub make_charset (%) {
202  sub new_object {  sub new_object {
203    my %C;    my %C;
204    $C{bit} = 8;    $C{bit} = 8;
205      $C{coding_system} = $CODING_SYSTEM{"\x40"};   ## ISO/IEC 2022
206    $C{CL} = 'C0'; $C{CR} = 'C1'; $C{ESC_Fe} = 'C1';    $C{CL} = 'C0'; $C{CR} = 'C1'; $C{ESC_Fe} = 'C1';
207    $C{C0} = $CHARSET{C0}->{"\x40"};      ## ISO/IEC 6429:1991 C0    $C{C0} = $CHARSET{C0}->{"\x40"};      ## ISO/IEC 6429:1991 C0
208    $C{C1} = $CHARSET{C1}->{'64291991C1'};        ## ISO/IEC 6429:1991 C1    $C{C1} = $CHARSET{C1}->{'64291991C1'};        ## ISO/IEC 6429:1991 C1
# Line 193  sub new_object { Line 212  sub new_object {
212    $C{G1} = $CHARSET{G94}->{"\x7E"};     ## empty set    $C{G1} = $CHARSET{G94}->{"\x7E"};     ## empty set
213    $C{G2} = $CHARSET{G94}->{"\x7E"};     ## empty set    $C{G2} = $CHARSET{G94}->{"\x7E"};     ## empty set
214    $C{G3} = $CHARSET{G94}->{"\x7E"};     ## empty set    $C{G3} = $CHARSET{G94}->{"\x7E"};     ## empty set
   $C{coding_system} = $CODING_SYSTEM{"\x40"};   ## ISO/IEC 2022  
215    $C{option} = {    $C{option} = {
216          C1invoke_to_right       => 0,   ## C1 invoked to: (0: ESC Fe, 1: CR)          C1invoke_to_right       => 0,   ## C1 invoked to: (0: ESC Fe, 1: CR)
217          G94n_designate_long     => 0,   ## (1: ESC 02/04 02/08 04/00..02)          G94n_designate_long     => 0,   ## (1: ESC 02/04 02/08 04/00..02)
# Line 227  sub new_object { Line 245  sub new_object {
245                  C0      => [],                  C0      => [],
246                  C1      => [],                  C1      => [],
247                  G94     => [],                  G94     => [],
248                  G94n    => [[],[],[],[],[]],                  G94n    => [[],[],[],[],["\x20\x40"]],
249                  G96     => [],                  G96     => [],
250                  #G96n   => [],  ## (not implemented)                  #G96n   => [],  ## (not implemented)
251                  U96n    => [],  ## mule-unicode sets                  U96n    => [],  ## mule-unicode sets
# Line 245  sub new_object { Line 263  sub new_object {
263    \%C;    \%C;
264  }  }
265    
266    sub new_object_sjis {
267      my $C = new_object;
268      $C->{coding_system} = $CODING_SYSTEM{Csjis};
269      $C->{CR} = undef;
270      $C->{GR} = 'G2';      ## 0xA1-0xDF
271      $C->{G0} = $CHARSET{G94}->{J};        ## JIS X 0201:1997 Latin
272      $C->{G1} = $CHARSET{G94n}->{"\x4F"};  ## JIS X 0213:2000
273      $C->{G2} = $CHARSET{G94}->{I};        ## JIS X 0201:1997 Katakana
274      $C->{G3} = $CHARSET{G94n}->{"\x50"};  ## JIS X 0213:2000 plane 2
275      ## Special code area (0xFD-0xFF)
276      $C->{Gsmap} = {"\xA0" => "\x{F8F0}", "\xFD" => "\x{F8F1}", "\xFE" => "\x{F8F2}", "\xFF" => "\x{F8F3}"};
277      $C->{GsmapR} = {};    ## Reversed table
278      $C->{option}->{undef_char_sjis} = "\x81\xAC";
279      $C;
280    }
281    
282  1;  1;
283  __END__  __END__
284    

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